John Haight
Sashka Sukamo
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Level - Narrative Designer
3D Artist
Creator of MESSIAHWORKS(™)
MESSIAHWORKS
Techwear and other accessories.
The clothing series created by Sashka Sukamo.
Quality and high standards in mind.
Building a Better World.
Gumroad Storefront
What started as a way to earn passive income while I was conducting my studies, eventually because a well known asset storefront in the virtual space, used my TikTokers, influencers, DJs, and more.Using common game development and 3D modelling techniques, assets were made with visual clarity in mind and style, without breaking the bank on performance. Created for popular and commonly used avatar bases, with more being created overtime to support the changing landscape of VRChat.Now my own personal brand and image, I still use the title MESSIAHWORKS(™) to define myself in virtual spaces, and is what I'm most known for online.Available on Gumroad for purchase for the Rexounium and Nardoragon bases (more to come)
DigiPen© Capstone
Originally a solo capstone project for Level and Narrative Design, this game became a personal summer project, testing my ability to create atmosphere and tension through design
©2024 DigiPen Institute of TechnologyInstructors:
Angie Forster
Eric CaglePresident:
Claude Comair
amnestic Regret
Over a span of two semesters and a summer, I worked on a "Capstone", showing my skills in Narrative Design, then Level Design. I used my skills to create a atmospheric game with puzzles, physics interactions, and a eerie art style to call back to games from the 1990s.I created code from scratch on door and object interactions, and with the help of pre-made assets and assets I created myself, I was able to create a modular system of creating puzzle rooms with clear progression markers, cutscenes and endings.What was a showcase of my abilities in my specializations became a passion project to test myself when it came to designing a immersive experience with limited budget.
DigiPen© Group Project
Working with a team of other designers and programmers over a course of a year as level designer. A VR Submarine experience game, taking photographs of the artifacts below...
©2024 DigiPen Institute of TechnologyInstructor:
Justin ChambersPresident:
Claude ComairUnsinkable Games:
Eric Moser - Producer/Programmer
Harris Sinclair - REPO/Programmer
Alex Moomey - Programmer
Bryan Shumway - Programmer
William Nyugen - Programmer
Brayden Stine - Co-Designer
Project: Albacora
Working with a group of other designers and programmers over the span of a year, we aimed to work on a virtual reality title for the first time.Using what little knowledge we had about VR design, we used our time to develop a submarine simulation title and playground for many popular elements found in VR titles, and reflect on how differently designing a game for a virtual reality headset is different than developing a game outside of virtual reality for "flatscreen" monitors.With no art team, we opted to go with a minimalist, low-poly visual style with basic colors, supporting easy to create, prototype, and model for.I personally helped design the submarine with fellow designer Brayden, and then created a modular 3D kit of terrain for fast level creation, allowing our programmers to sample environments with ease. I also contributed somewhat to systems design, and the overall flow of the gameplay, placing objectives the player photographs on their journey.
GZDOOM WADS
In my free time, I usually play with level editors, and in the past year I have been enjoying the expanding world of Open Source DOOM.GZDoom and it's siblings offer lots of creative potential for a classic video game that anyone can easily obtain and enjoy.Here I upload my WADs, MEGAWADS, and likewise to play.Public download link will be available soon. WIP page.
Feel free to use the form provided to get into contact with me.If you wish to have access to download any portfolio content, such as games, videos, or more screenshots, please include "download" as part of your subject